DONG KYU KIM
TEXTURE ARTIST | LOOK DEVELOPMENT | LIGHTING | 3D GENERALIST
Vancouver, BC, Canada
778 814 8700
shadowree@gmail.com
www.dongQkim.com
Solid knowledge of Mari, Maya, Substance Painter - VRay, Photoshop, After Effects, and Illustrator.
Production experience with Proprietary Software, Katana - Redshift, RenderMan RIS, Mental-Ray, Zbrush, Nuke, Mudbox, Qualoth, Marvelous Designer, XGen, SpeedTree, PFTrack, Bonjour, PTGui, Shotgun and RV
Current interests - Substance Designer
WORK EXPERIENCE
Bardel Entertainment
Vancouver, BC, Canada
January 2024 - May 2024
Senior Texture Artist
A* (TV)(2024)
- Texturing on stylized characters, vehicles, and props using Substance Painter, and Photoshop Katana
CG5 Academy
Seoul, Korea
April 2020 - Present
Instructor
- Lighting Challenge Class
- Portfolio Class
Industrial Light & Magic
Vancouver, BC, Canada
October 2022 - October 2023
Senior Texture Artist | DMS
Star Wars: The Acolyte (TVC)
Star Wars: Skeleton Crew (TVC)
Marvel's Echo (TVC)
Time Bandits (TVC)
Fast and Furious X
Percy Jackson and the Olympians (TVC)
- Texturing on characters, environments, vehicles, and props using Mari, Substance Painter, and Katana
ScanlineVFX
Vancouver, BC, Canada
April 2019 - Present
Texture Artist | 3D Generalist
Aquaman and the Lost Kingdom (2023)
Black Adam (2022)
The Gray Man (2022)
Stranger Things Season 4 (TV)(2021)
Eternals (2021)
Cowboy Bebop (TV)(2021)
Don't Look Up (2021)
The Suicide Squad (2021)
Lisey's Story (TV)(2021)
Justice League (Zack Snyder's)(2021)
Fengshen Trilogy (2021)
Godzilla vs. Kong (2021)
Midway (2019)
- Texturing and Look Development on characters, environments, vehicles, and props using Mari, Substance Painter, and Vray
- Supporting lighting team to finish the project
MPC
Vancouver, BC, Canada
December 2018 - March 2019
Lighting Artist
Sonic the Hedgehog (2020)
Pokemon : Detective Pikachu (2019)
- Worked closely with lead and supervisor to match look and direction
EDGE PICTURES
Seoul, S. Korea
November 2018 - January 2019
Freelance Look Development Artist
Unannounced HYUNDAI Brand Films
LG Ultra Gear 2
Kakao Castelbajac Good Shot
Chimelong Paradise
- Worked modeling to look development products, environments, vehicles, and characters
Ingenuity Studios
Los Angeles, CA, USA
January 2018 - November 2018
3D Generalist
Isn't it Romantic
Happy Death Day 2
Hell Fest
The Walking Dead Season 9
Arrested Development Season 5
Black-ish
Wrecked
Best Worst Weekend Ever
Timeless
Unregistered
Maroon 5 : Three Little Birds
Shawn Mendes : In My Blood
Tiesto & Post Malone : Jackie Chan
Eminem : Fall, Lucky you
Jenifer Lopez : Dinero
Elle King : Shame
Grand Marnier : Watercolor
- Helped build look-dev scene that matches base look
- Matched the look of lighting and concept to the final direction with Creative Art Director
- Worked commercials, movies, and music video projects modeling to lighting
PIKTOPUS
Pleasanton, CA, USA
December 2017 - January 2018
Freelance Look Development Artist
Unannounced TV series
Mr. Sunshine (2018)
- Worked XGen and look development cartoon three characters
- Worked texturing old Japanese steamboat
Blizzard Entertainment
Irvine, CA, USA
June 2017 - September 2017
Surfacing Artist Intern
Overwatch : Reunion (2018)
Overwatch : Honor and Glory (2017)
Heroes of the Storm : Dragons of the Nexus (2017)
- Worked closely with surfacing, modeling, and lighting team to establish good texture and shading for environment props
- Matched the look of props to the footage from game and concept arts done by art director and leads
GIANTSTEP
Seoul, S. Korea
June 2014 - September 2014 | September 2014 - September 2015 | September 2016 - December 2016
Intern 3D Generalist | Junior 3D Generalist | Freelance Look Development Artist
Seven Nights II (2018)
MARVEL Future Fight II (2017)
Nantoo (2016)
IDEA (2016)
HYUNDAI Motors Group Brand Film (2016)
All in Small : KIA Picanto (2016)
Galaxy Gear S2 IFA (2016)
Shinsegae China (2015)
Mr. Pizza (2015)
Galaxy Gear : Circle (2015)
Assassination Classroom (2015)
HankookTire - MRT (2014)
- Learn GIANTSTEP's pipeline and process in the 3D commercial and VFX department
- Learned modeling, animation, lighting, and compositing for post-production
- Worked closely with the rest of the team to establish good textures and shading for characters and props
- Matched the look of products and environment to the plate and concept arts done by art director and supervisors
- Helped build a texture library that collectively contains textures in an organized folder
- Mentored how to use Mari and write guideline
- Helped texturing and shading outsource works: Iron Man, Hulk, Jave's armor and weapon, Kris's armor, and Racheal's face
ART EXPERIENCE | Short Films
Artella
Texture Artist
- Worked stylized texturing props and characters
STUDIO X
Texture Artist | Lighting Artist
Lost Song (2016)
Dino Hunt (2016)
Aria for a Cow (2014)
- Worked XGen and look development characters
- Worked stylized texturing and lighting